Six kinds of weapons
Heavy cannon, turret cannon, flak against shells, laser, tesla coil… and the corpse cannon. The Mortuary Guild wastes nothing.
Build a flying fortress. Blow the others out of the sky.
Two hundred years ago the Sundering broke the world. What was left of it floats above a sea of clouds, held up only by aetherite, the singing crystal whose living veins the city-states now fight over.
You are a captain from Driftholm, a free port for outcasts. And your ship isn't a ship. It's a whole island.
An action-building game about flying-island battles in a steampunk world. Build your island piece by piece, then take it into battle against other islands. Shoot, dodge, and when you need to, just ram them.
Islands are built from voxels, so every shot carves the battlefield. Shoot out a support and the enemy's tower falls into the clouds. Hit their crystal and the whole island starts to sink.
Place guns, wind engines and power plants wherever you want them. Every part has its weight and its power draw: too heavy and the crystal can't lift you, too hungry and your guns slow down.
An island with iron tusks is a weapon in itself. Fire the engines, pick up speed and smash into the enemy. Both of you lose rock, but they lose more.
Heavy cannon, turret cannon, flak against shells, laser, tesla coil… and the corpse cannon. The Mortuary Guild wastes nothing.
Five city-states, each with its own fleet and way of fighting. A world map, choices with consequences, and a final duel with the Warlord of Ironreach.
Sink them, disarm them, or capture them. Every fight asks for a different island.
Clear mornings, fog, night battles in the glare of searchlights, rain, and thunderstorms with lightning.
Up to four opponents at once: all of them against you, or everyone against everyone.
Fully playable on a controller, on the couch or on the go.
Each city rules its own way and fights its own way. Learn their fleets, or end up as debris in the clouds.
Everything has its price. Mercenary gunboats that never stop grumbling about their pay.
Battering rams. For them, every collision is a prayer.
The best engineer rules until someone builds better. Precise (and smug) artillery.
Keepers of the dead. Plague barges and cannons loaded with bodies.
Iron fortresses. The last fight of the campaign waits here.
Two players on one PC or Steam Deck, against each other or together against the AI.
Escort, defend, hunt and duel.
Native Steam Input support and Steam Deck polish.
More content shaped by what players tell us.
Straight from the current build. Click any shot to see it full size.